Played it on: Xbox 360
Available on: Xbox 360, PS3, and PC
Played it for: 30-40 hours
RATING: 9/10
Summary:
What if.... there were zombies...... IN THE 1920'S WILD WEST?!
Review:
This game is pretty interesting to say the least. Zombies, lever action rifles, six shooters, and a whole lot of mayhem surround you as your family turns into ravenous monsters, and you search for clues to the cure. The DLC is set after the events of the original Red Dead: Redemption, and John Marston has returned to his family after his adventures in New Austin, where his wife and son are attacked by their uncle, now zombified. The game spends no time on useless tutorials or scattered plots like the original, which was my biggest complaint, and the zombie aspect fills in the gaps that all the normal missions left blank with boredom. It's nice to have something to occupy the wastes between plot lines, even if that thing is unbelievably scary. As the game goes on, the zombies also get tougher and tougher, making it difficult to travel the wastes, but it balances out with the locations you can fast travel to, so it just seems well thought out as apposed to it's brother.
However, the game poses incentives to continue crossing the wastes and facing the zombie threat head on. Throughout the land, one can find "Mythical Creatures", otherwise known as the Four Horses of the Apocalypse, which can be tamed and ridden. The first two horses are War, a black flaming horse, and Pestilence, a sickly white horse who bleeds from the eyes. The next horse can be found in Mexico, and is known as Famine, and is a black and white, gaunt looking, starving horse. The final horse is Death, and it can be found anywhere on the map, but can only be located after finding and taming the first three. Death is the most powerful horse against the undead, because while Pestilence is extremely strong, War can burn enemies, and Famine can run quickly, Death can kill the zombies with just a single touch, making wasteland travel a breeze. However, what is the other way to travel without getting hurt? Run faster than everything else, of course! After taming the Four Horses of the Apocalypse, you have the chance to obtain the most prized of all steeds: a Unicorn. Yes, yes, I know, but bear with me. If you obtain the Four Horses and kill the Chupacabra in Mexico, you can tame the Unicorn, which is the fastest horse in the game. Quite literally nothing can catch you. Not to mention, like all the mythical steeds, the Unicorn has infinite stamina, so you can run forever and ever and ever...
(Plus, it's a hilarious contradiction running around on a Unicorn who spreads rainbows and butterflies while blowing off zombie heads in the middle of the wild west. It really is just so wrong it comes full circle and becomes right again.)
So, is the DLC ground breaking? No. Does it add actual merit to the original? No. IS IT WORTH THE MONEY TO RUN AROUND ON A MAGICAL UNICORN KILLING UNDEAD WITH MOLOTOVS AND DYNAMITE? OF COURSE IT IS!
The game is wonderfully pointless, and worth the $10 to buy the DLC on a separate disc. You might want to at least rent the original to understand the back-story with Marston and Bonnie MacFarlane and the town Armadillo, but you really don't need to. Just enjoy the zombie killing, and you should find the game well worth your while.
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